Narrative constriction, and the zero sum game of complexity and meaning
I've finally reached a decent enough point in outlining my second draft of my WiP. I'll spare you the details of that process; it's a muddle of moving stuff around, throwing stuff out, putting new stuff in. But if there's any pattern that emerges from this chaos of decisions, it's something I'd call, for lack of a better term, narrative constriction. You know it well, you've seen it many times in stories. The friendly ranger turns out to be a lost king. The sleuth takes the case because it will avenge her former partner. And the big evil dude in a black mask and cape turns out to be the protagonist's father. There are a few things to say about this. First, the world we know doesn't work that way. I'm not complaining about the improbability of coincidences here. It makes sense, in each of those stories' universes, for the coincidence to happen; indeed, everything is arranged such that it wouldn't make sense, were the coincidence to be ...